Rtgi 0.17.0.2 Release Updated File
: This indicates that the depth buffer is inverted. Go to your ReShade Global Preprocessor Definitions and toggle RESHADE_DEPTH_INPUT_IS_REVERSED between 0 and 1.
The RTGI 0.17.0.2 release was a masterclass in optimisation and ingenuity. It took a revolutionary shader and made it more performant, more accessible, and more reliable without sacrificing the stunning visual quality that users had come to expect. For anyone looking to breathe new life into their favourite games with realistic lighting, RTGI remains an indispensable tool, and version 0.17.0.2 stands as a testament to Pascal Gilcher's extraordinary skill as a rendering engineer and mathematician.
Performance scaling in version 0.17.0.2 is tightly bound to your chosen quality profile: Quality Profile Visual Fidelity Performance Cost Target Hardware Greatly improves over vanilla; some minor noise. 10% - 15% FPS Drop Mid-range GPUs (GTX 1060 / RX 580) High Excellent balance of clean gradients and sharp shadows. 20% - 30% FPS Drop Modern Mid-range (RTX 3060 / RX 6700 XT) Very High / Ultra rtgi 0.17.0.2 release
Unlike modern implementations that rely on NVIDIA's dedicated RT cores, RTGI operates solely on depth and color data from the game's final rendered frame. This ingenious approach gives it a unique advantage: . By using innovative methods to accelerate ray marching and reconstructing meshes from depth input, it often outperforms hardware-accelerated ray tracing on certain meshes. Initially distributed through his Patreon as a paid beta, the RTGI 0.17.0.2 release quickly became a sought-after tool for enhancing lighting quality across hundreds of games, from The Witcher 3 to Cyberpunk 2077 .
One of the long-standing criticisms of screen-space GI is the handling of rough, glossy, or metallic surfaces. The new hybrid mode blends two different ray lengths based on material roughness values sampled from the depth buffer. This results in more accurate reflections on wet roads or polished wood, especially in games like Cyberpunk 2077 (when used alongside the built-in RT) or Skyrim with ENB. : This indicates that the depth buffer is inverted
The was heavily celebrated because it targeted the major weaknesses of earlier post-process ray tracing attempts: flickering, massive frame-rate drops, and inaccurate blending. 1. Enhanced Temporal Stability
Set Up Depth Buffer: In-game, open the Reshade menu and ensure your depth buffer is correctly aligned so the shader can "see" the 3D space. Conclusion It took a revolutionary shader and made it
The update was a crucial refinement step, addressing stability, performance, and visual fidelity in the earlier "beta" stages of the shader's development. Key Improvements in RTGI 0.17.0.2
The rtgi 0.17.0.2 release includes several key features and improvements, such as:
If you are interested in trying this out, be sure to support the creator on Patreon to access the latest, most optimized versions.
: Provided significant improvements to how light bounces off surfaces, bridging the gap between standard game engines and modern hardware ray tracing.