version 0.17.0.2 is a shader for ReShade developed by Pascal Gilcher (Marty McFly) that adds realistic path-traced lighting and shadows to games. 1. Installation Prerequisites
More recently, a mod for Stellar Blade adds RTGI along with ambient light correction and depth‑based sharpening. The installation process follows the same ReShade workflow described above: download the preset, extract the files into the game's executable directory, install ReShade with DirectX support, and activate the preset.
: The shader can only calculate data currently visible on the monitor.
. It is generally locked behind a subscription tier for early access and beta builds. Compatibility: This version was frequently used with ReShade 4.9.1 and earlier. rtgi 0.17.0.2
| Issue | Solution | | :--- | :--- | | | This is a depth buffer access error. Go to ReShade settings ( Home -> Add-ons ). Find "Copy Depth Buffer Before Clear Operations." Toggle it ON. | | Character outlines have a glowing aura | Your "Depth Rejection" is too low. Navigate to the RTGI variables. Increase Rejection Threshold from 0.5 to 0.8 or 0.9. | | Massive FPS drop (50% loss) | You likely have "Trace Quality" set to "Ultra." Drop it to "Balanced." In 0.17.0.2, the visual difference is minimal, but the performance gap is large. | | No lighting change at all | Ensure your game's native Ambient Occlusion (SSAO/HBAO) is turned OFF in the game’s video settings. RTGI requires a clean depth map. |
The ReShade RTGI shader is a post-processing script that hooks into a game’s engine data via ReShade. Unlike native ray tracing built directly into modern game engines (such as Unreal Engine 5 or Cyberpunk 2077’s Overdrive mode), RTGI operates strictly in . It reads the game's Z-buffer (depth buffer) and color data to cast virtual rays across the visible pixels on your screen.
It paved the way for subsequent updates and influenced the development of technologies like NVIDIA’s own SSRTGI (Screen-Space Ray Traced Global Illumination) seen in modern games. *If you'd like, I can: for 0.17.0.2. Compare its visuals to newer versions. Recommend specific settings for games like GTA V.* version 0
Ray tracing is notoriously expensive. However, RTGI 0.17.0.2 includes a new . Instead of casting the same number of rays across the entire screen, the shader intelligently reduces ray counts in darker, shadowed areas where high precision is unnecessary, and focuses compute power on brightly lit surfaces.
, was designed to bring screen-space ray tracing effects to older or non-RTX titles like Grand Theft Auto V Alien: Isolation Key Details & Access Developer: Pascal Gilcher (Marty McFly). Official Source: The shader is distributed exclusively through Pascal Gilcher's Patreon
For modders and visual purists, the quest for perfect lighting is never-ending. While modern "RTX-ready" games come with built-in ray tracing, older classics are often left in the dark—literally. Enter , the specialized shader for ReShade that brings global illumination and ambient occlusion to titles that were never designed for it. What makes RTGI 0.17.0.2 special? The installation process follows the same ReShade workflow
The most noticeable improvement is the . In previous 0.17 builds, moving the camera quickly would leave a trail of "light smudges" (ghosting). RTGI 0.17.0.2 introduces a new Temporal Variance Clipping parameter. This allows the shader to reject outdated ray samples more aggressively, resulting in cleaner motion.
The refinement of version numbers (from 0.16 to 0.17.0.2) suggests that Pascal Gilcher is moving toward a "1.0" release. This update focuses on . The addition of a robust temporal solution means the developer is likely working on integrating RTGI with DLSS/FSR 2.0 frameworks in future versions.
RTGI stands for Ray Traced Global Illumination. It is a screen-space shader for ReShade that adds dynamic, physically-based lighting to almost any video game. Unlike official "RTX" implementations that require specific hardware like RT cores, RTGI 0.17.0.2 operates using the game's depth buffer, making it compatible with older GPUs, including those from Nvidia's Pascal architecture and AMD's equivalents. Key Features and Enhancements
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