For a truly "extra quality" workflow, developers can build a hidden screen within their project. This screen acts as a visual persistent editor directly in the game UI.
Then she saw the anomaly.
$ current_val = get_persistent_value(var_id) renpy persistent editor extra quality
label ch1_end: $ persistent.ch1_completed = True "Chapter 1 has ended. Your progress is saved globally!" Use code with caution. 2. Setting Up a Quality Developer Persistent Editor
: Developers can access persistent variables directly by pressing For a truly "extra quality" workflow, developers can
default persistent.data = dict(unlocked_scenes=0, endings_seen=0) init python: import json def save_persistent_json(): # Logic to save your persistent dict to a .json file in the game folder # This makes the "hidden" persistent file user-friendly with open("persistent_data.json", "w") as f: json.dump(persistent.data, f) Use code with caution. Copied to clipboard 4. Quality Control & Troubleshooting
When shipping updates or DLCs, you must ensure that old persistent files do not crash the updated game. An editor allows you to simulate legacy save files to test backward compatibility safely. Building an In-Game Extra Quality Persistent Editor Setting Up a Quality Developer Persistent Editor :
If you want, I can:
Because persistent variables are stored as standard Python attributes, you can manipulate them using direct commands:
# Load the player's saved data if persistent.player_name: # player has saved data, load it pass else: # player has no saved data, start fresh pass