Reload Complete Joining Tmodloader Jun 2026

When you join a tModLoader server, the client (you) compares its loaded mods with the server's mod list. If the server requires you to enable, disable, or update mods, tModLoader will automatically reload your mods to match the server.

A mod's configuration on your client disagrees with the server's requirements.

If you are still experiencing issues with the connection loop, let me know: reload complete joining tmodloader

If "Update All" fails, your mod lists are likely mismatching.

It is critical that all players have the exact same version of each mod. tModLoader now has a new menu that explains when mods need to be downloaded, enabled, or disabled. If the server has a different version (even a newer one) than the client, it can cause unexpected behavior. In some cases, the server might have a custom build of a mod with the same version number, but the game client detects a mismatch, forcing a download and reload. When you join a tModLoader server, the client

If you are the host or if the above tips failed, try these methods:

Steam Cloud sometimes forces outdated, bugged configuration files back into your game folder after you delete them. Go to your tModLoader Steam Properties. If you are still experiencing issues with the

feature designed to ensure all players are running identical mod configurations. Automatic Configuration

The "Reload Complete" status indicates that these files have finished synchronizing. However, players often get stuck on the "Joining" screen immediately after, which can be caused by connection timeouts, large modpacks, or mismatched game versions. Common Fixes for Getting Stuck

According to official GitHub issue logs, the primary culprit for this error is a hard-coded timeout mechanism in older versions of tModLoader. When a client attempts to connect to a server, tModLoader performs a "handshake." During this process, it checks if your local mod configurations match the server's.